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Microsoft Windows Help File Content | 1999-03-03 | 7.6 KB | 101 lines |
- :Base texture.hlp>main
- 1 Using Corel TEXTURE
- 2 Overview: Using Corel TEXTURE=Overview Using Corel TEXTURE>main
- 2 Overview: Creating a surface by slicing an object=Overview Creating a surface by slicing an object>main
- 2 Overview: Unrendered texture designs=Overview Unrendered texture designs>main
- 2 Overview: Rendered texture designs=Overview Rendered texture designs>main
- 2 Getting started with Corel TEXTURE
- 3 Overview: Getting started with Corel TEXTURE=Overview Getting started with Corel TEXTURE>main
- 3 Creating a texture from a blank texture=Creating a texture from a blank texture>proc4
- 3 Creating a texture by modifying a preset texture=Creating a texture by modifying a preset texture>proc4
- 3 Creating a texture using the Texture wizard=Creating a texture using the Texture wizard>proc4
- 3 Specifying texture size and resolution=Specifying texture size and resolution>proc4
- 2 Defining lighting properties
- 3 Overview: Defining lighting properties=Overview Defining lighting properties>main
- 3 Setting lighting properties
- 4 Overview: Setting lighting properties=Overview Setting lighting properties>main
- 4 Turning lights on and off=Turning lights on and off>proc4
- 4 Positioning a light on a texture surface=Positioning a light on a texture surface>proc4
- 4 Adjusting the ambient light=Adjusting the ambient light>proc4
- 4 Adjusting the shading=Adjusting the shading>proc4
- 4 Adjusting the Highlights=Adjusting the Highlights>proc4
- 4 Applying a preset lighting effect=Applying a preset lighting effect>proc4
- 3 Applying color to lights
- 4 Overview: Applying color to lights=Overview Applying color to lights>main
- 4 Applying color to a light=Applying color to a light>proc4
- 4 Changing the color of a light=Changing the color of a light>proc4
- 2 Understanding surface properties
- 3 Overview: Understanding Surface properties=Overview Understanding Surface properties>main
- 3 Setting Surface properties=Setting Surface properties>proc4
- 2 Understanding shader layers
- 3 Overview: Understanding shader layers=Overview Understanding shader layers>main
- 3 Defining shader layers
- 4 Overview: Defining shader layers=Overview Defining shader layers>main
- 4 Defining shader layers=Defining shader layers>proc4
- 3 Manipulating shader layers
- 4 Overview: Manipulating shader layers=Overview Manipulating shader layers>main
- 4 Deleting a shader layer=Deleting a shader layer>proc4
- 4 Changing the order of a shader layer=Changing the order of a shader layer>proc4
- 4 Copying and pasting a shader layer into another texture=Copying and pasting a shader layer into another texture>proc4
- 4 Saving a shader layer in a texture=Saving a shader layer in a texture>proc4
- 4 Enabling and disabling a shader layer=Enabling and disabling a shader layer>proc4
- 3 Applying color to layers
- 4 Overview: Applying color to layers=Overview Applying color to layers>main
- 4 Adding a color pin to the color gradient bar=Adding a color pin to the color gradient bar>proc4
- 4 Removing a color pin from the color gradient bar=Removing a color pin from the color gradient bar>proc4
- 4 Changing the color of a color pin=Changing the color of a color pin>proc4
- 4 Saving a color set contained in the color gradient bar=Saving a color set contained in the color gradient bar>proc4
- 4 Loading a preset color set into the color gradient bar=Loading a preset color set into the color gradient bar>proc4
- 3 Applying blend settings
- 4 Overview: Applying blend settings=Overview Applying blend settings>main
- 4 Applying a transparent color to a shader layer=Applying a transparent color to a shader layer>proc4
- 4 Applying the additive blend setting to a shader layer=Applying the additive blend setting to a shader layer>proc4
- 4 Applying the subtractive blend setting to a shader layer=Applying the subtractive blend setting to a shader layer>proc4
- 4 Applying the lighten blend setting to a shader layer=Applying the lighten blend setting to a shader layer>proc4
- 4 Applying the darken blend setting to a shader layer=Applying the darken blend setting to a shader layer>proc4
- 4 Applying the shade blend setting to a shader layer=Applying the shade blend setting to a shader layer>proc4
- 4 Applying the hue shift blend setting to a shader layer=Applying the hue shift blend setting to a shader layer>proc4
- 4 Applying the multiply blend setting to a shader layer=Applying the multiply blend setting to a shader layer>proc4
- 3 Shader layer algorithm settings
- 4 Overview: Shader layer algorithm settings=Overview Shader layer algorithm settings>main
- 4 Applying a preset algorithm to a shader layer=Applying a preset algorithm to a shader layer>proc4
- 4 Applying the colored algorithm to a shader layer=Applying the colored algorithm to a shader layer>proc4
- 4 Applying the clouds algorithm to a shader layer=Applying the clouds algorithm to a shader layer>proc4
- 4 Applying the marble algorithm to a shader layer=Applying the marble algorithm to a shader layer>proc4
- 4 Applying the wood algorithm to a shader layer=Applying the wood algorithm to a shader layer>proc4
- 4 Applying the checkers algorithm to a shader layer=Applying the checkers algorithm to a shader layer>proc4
- 4 Applying the spots algorithm to a shader layer=Applying the spots algorithm to a shader layer>proc4
- 4 Applying the agate algorithm to a shader layer=Applying the agate algorithm to a shader layer>proc4
- 4 Applying the granite algorithm to a shader layer=Applying the granite algorithm to a shader layer>proc4
- 4 Applying the polka dots algorithm to a shader layer=Applying the polka dots algorithm to a shader layer>proc4
- 4 Applying the wrapped algorithm to a shader layer=Applying the wrapped algorithm to a shader layer>proc4
- 4 Applying the fractal algorithm to a shader layer=Applying the fractal algorithm to a shader layer>proc4
- 4 Applying the weave algorithm to a shader layer=Applying the weave algorithm to a shader layer>proc4
- 4 Applying the wisps algorithm to a shader layer=Applying the wisps algorithm to a shader layer>proc4
- 4 Applying the noise algorithm to a shader layer=Applying the noise algorithm to a shader layer>proc4
- 4 Applying the cellular algorithm to a shader layer=Applying the cellular algorithm to a shader layer>proc4
- 4 Importing a picture into a shader layer=Importing a picture into a shader layer>proc4
- 2 Defining form and geometry
- 3 Overview: Defining form and geometry=Overview Defining form and geometry>main
- 3 Form and geometry algorithm settings
- 4 Overview: Form and Geometry algorithm settings=Overview Form and Geometry algorithm settings>main
- 4 Applying the wave algorithm=Applying the wave algorithm>proc4
- 4 Applying the ripples algorithm=Applying the ripples algorithm>proc4
- 4 Applying the wrinkles algorithm=Applying the wrinkles algorithm>proc4
- 4 Applying the bumps algorithm=Applying the bumps algorithm>proc4
- 4 Applying the dents algorithm=Applying the dents algorithm>proc4
- 4 Applying the bump map algorithm=Applying the bump map algorithm>proc4
- 4 Applying the cellular algorithm=Applying the cellular algorithm>proc4
- 4 Creating a weave pattern=Creating a weave pattern>proc4
- 3 Creating three-dimensional effects with edges
- 4 Overview: Creating three-dimensional effects with edges=Overview Creating threedimensional effects with edges>main
- 4 Defining edge properties=Defining edge properties>proc4
- 2 Rendering textures
- 3 Overview: Rendering textures=Overview Rendering textures>main
- 3 Rendering a texture to a window=Rendering a texture to a window>proc4
- 3 Rendering a texture to a file=Rendering a texture to a file>proc4
- 3 Creating a tile pattern from a texture design=Creating a tile pattern from a texture design>proc4
- 3 Saving texture designs in an unrendered format=Saving texture designs in an unrendered format>proc4
- 1 Reference
- 2 Glossary=Entire Glossary Glossary Index
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